Booking Information

An original WWII Enigma Machine in your school!

For as long as we’ve had secrets to keep we have used codes. From the ancient Greeks and the Romans, to World War II and the modern day. Codes and code breaking are a genuine, fascinating and exotic real-life application of mathematics.

What is the Enigma Project?

The Enigma Project is a presentation, with follow-up workshops, on the fascinating history and mathematics of codes and code breaking. Spies, secrets, and espionage – and includes a demonstration of an original Enigma Machine!

Codes and code breaking can be used to really motivate and inspire pupils in the study of mathematics and will engage all pupils, and all ages.

The project also includes many colourful stories from history, building up to the demonstration of the Enigma Machine and the famous British mathematician, and father of computing, Alan Turing.

The Enigma Project is a maths project first, but includes a lot of cross-curricula ties such as history, technology, computing, languages and more.

 

How the day works

Typically the day starts with a presentation to all pupils involved, followed by a code breaking workshop repeated throughout the day for smaller groups. The presentation and workshops will fit in your usual school periods (between 50 to 70 minutes).

Work is differentiate for different levels, so pupils of all abilities may join in. The Project is suitable for older KS2 (Y5 and Y6), secondary schools, and sixth form/colleges. The project is also suitable for gifted and talented events. Evening talks are also available for parents and the local community.

 

The Presentation

An opening 50-60min interactive presentation introduces students to cryptography – the science and mathematics of codes and code breaking – including a demonstration of a genuine WWII enigma machine!

All students involved in the visit need to be seated comfortably in a hall, studio, auditorium or similar. Tables are not required.

I will need a safe and sturdy table for the enigma machine, a projector screen, and somewhere accessible to put my laptop. If you have a purpose built data projector I will use that, but I will have a portable data projector with me as well.

 

The Workshops

The code breaking workshops last for 50-60min, now it’s your turn to be the codebreakers!

A large classroom or similar is required. Again, I will need a whiteboard or projector screen. Pupils will work in pairs seated at desks/tables, but they will also need some room to roam. Students will need paper to write on and a pencil and I will also need three tables, or a long bench to set out the activities.

We ask that no more than 30 students can be involved in each workshop session.

Please note, if the presentation and hands-on activities are in the same venue, time must be allowed for re-arranging furniture and setting up activities. If different venues are used then activities can be set up in advance, but about 10-15 minutes will be required to dismantle the presentation equipment and set it up again for the workshop.

 

Supervision

All sessions must be supervised by at least one member of staff. For younger participants, it is often beneficial to have two or more helpers (older students or staff) available to assist with the code breaking activities.

 

Fee

Quotes are inclusive of all travel and accommodation.

Standard day rate for UK schools (Enigma presentation and up to 5 workshops): £795

It is also possible to add an evening presentation to parents and the local community. Details on request.

A discount may be available to junior schools, or schools local to Cambridge. Details on request.

Presentations for international schools and other organisations and events are possible but charges may vary – we will be happy to discuss with you before booking.

 

To Book

To book the Enigma Project at your school please contact James Grime via the contact page or email.

Click here to view the Enigma Project’s cancellation policy